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Xcom 2 point of no return
Xcom 2 point of no return





But Cannon Fodder went beyond simple XP hoarding with a delicious twist: the more decorated a character became, the bigger their tombstone on the between-mission screen.

xcom 2 point of no return

Because soldiers levelled up after each successful mission, improving their capabilities, keeping Jools and Jops alive throughout the game was a number one priority-which was easier said than done when anything from grenades to flying debris to friendly fire could kill them in an instant. Jools and Jops were the first soldiers you commanded in Cannon Fodder, the first to taste blood on the battlefield. But of those, only two really, really mattered: Jools and Jops. Among its unique features was that the several hundred interchangeable soldiers you led across the battlefield were individually named.

xcom 2 point of no return

The first time I cared about an in-game avatar was back in 1993 when famed UK developer Sensible Software-makers of Sensible Soccer-released Cannon Fodder.







Xcom 2 point of no return