
Overall this means you need 5 wooden blocks which take a minimum of ~4 minutes to harvest to craft 8 wooden frames which in itself isn't enough for even the smallest shelter. To create a basic wooden frame you need to harvest 2 wooden blocks: 1 for the center of the recipe, and one for the planks (planks will last for 4 crafts per block). In 7d2d harvesting takes long with basic tools as well, but overall very less so, as well as giving a little yield per swing. This due to that harvesting a basic wooden block with the stone axe at score 0 (aka worst quality) takes a full 45 seconds of holding down the button. Creating a basic shelter takes far more time than in 7d2d.

This because the initial game is actually way harder than the game (aka 7d2d) that it mimics. Sadly though, it is close to unplayable yet. everyone who participated in the pre-release testing or supported me on YouTube.Pylo for making MCreator, that made the original mod possible.Nykrdaudr for a lot of testing and many ideas.The default Vanilla world-type was renamed to "Default (Vanilla)".īecause of how performance-intensive the world generation can be, you might want to consider using some sort of a world pregenerator mod. You can also use the header world type "Wasteland (7D2M)" (in server.properties use WASTELAND).

While the structure generation should be compatible with all mods, it is recommended to use the "Default (7D2M)" world type when possible (in server.properties use SEVENDAYS). Therefore it is recommended to either not use these, or to use the /hydrate and /cure commands when a player respawns. Using "Bukkit-Forge" hybrids (such as Magma, CatServer) causes certain player data (thirst, infection) to not be reset. Keep in my, that almost all shaders require that you set "customSky" in the config file to false. The most common issue with them is the rendering of the in-game CCTV cameras. With shaders, you have about a 50/50 chance they work. There is built-in compatibility with JEI (recipes for the custom "stations" as well some bits of information). Otherwise, the mod should be Compatible™ with most mods. The custom first-person gun rendering does not work properly when the Replay Mod is used. If you happen to want to use any of such mods, it is recommended to turn these features of 7 Days to Mine off in the config file (.minecraft/config/sevendaystomine.cfg).

Build bases to protect you from the hordes, utilize old technology, fix vehicles, or die.ĬompatibilityThe mod uses custom main menu, sky, cloud and player renderers, and GLSL shaders, which might cause issues with other mods doing the same things. Survive in a world full of ruins, abandoned cities, and zombies. 7 Days to mine is a large zombie apocalypse mod, based on the 7 Days to Die game by The Fun Pimps.
